Fablewoods 05
Snapshot - bugs and all
Spell Crafting
Shapes - 13
Beam, Bolt, Buff, Cone, Disc, Melee, Nova Burst, Shield, Sphere Burst, Strike, Summon Wisp, Wall, Wave
Elements - 7
Arcane, Fire, Ice, Lightning, Nature, Physical, Shadow
Modifiers - 18
Boomerang, Bouncing, Chaining, Detonation, Empowered, Extend, Gravity Pull, Growing, Homing, Lingering, Nova, Orbiting, Piercing, Rapid, Snaking, Split, Spray, Volley
So much more to do...

Dungeons need a rework with the newer room generation, hazards, mob states, etc.
Currently you can just keep running the dungeon, it's randomly generated after the first 3 tutorial rooms and the mobs, drops, etc all scale with the player, but that needs tuning and more interesting room design. The tiles are swappable to new art, room designs, traps, etc. They aren't going to just be floating stone forever.

Release
I have no idea when. Making a coming soon shortly and the builds are working, syncing and using steamcloud with full KB/Controller support, the action hints update dynamically if you swap inputs, it runs at 60fps... Just need to "finish"








