Fablewoods 05

Snapshot - bugs and all

Spell Crafting

Previous post for the details

Shapes - 13
Beam, Bolt, Buff, Cone, Disc, Melee, Nova Burst, Shield, Sphere Burst, Strike, Summon Wisp, Wall, Wave

Elements - 7
Arcane, Fire, Ice, Lightning, Nature, Physical, Shadow

Modifiers - 18
Boomerang, Bouncing, Chaining, Detonation, Empowered, Extend, Gravity Pull, Growing, Homing, Lingering, Nova, Orbiting, Piercing, Rapid, Snaking, Split, Spray, Volley

 

So much more to do...

Dungeons need a rework with the newer room generation, hazards, mob states, etc.

Currently you can just keep running the dungeon, it's randomly generated after the first 3 tutorial rooms and the mobs, drops, etc all scale with the player, but that needs tuning and more interesting room design. The tiles are swappable to new art, room designs, traps, etc. They aren't going to just be floating stone forever. 

 

Release

I have no idea when. Making a coming soon shortly and the builds are working, syncing and using steamcloud with full KB/Controller support, the action hints update dynamically if you swap inputs, it runs at 60fps... Just need to "finish"

 

 

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